Friday 26 September 2014

Line Story About Smartphone

Smartphone history line

History

Early years

Devices that combined telephony and computing were first conceptualized by Theodore G. Paraskevakos in 1971 and patented in 1973, and were offered for sale beginning in 1993. He was the first to introduce the concepts of intelligence, data processing and visual display screens into telephones which gave rise to the "Smartphone." In 1971, Paraskevakos, working with Boeing in Huntsville, Alabama, demonstrated a transmitter and receiver that provided additional ways to communicate with remote equipment, however it did not yet have general purpose PDA applications in a wireless device typical of Smartphones. They were installed at Peoples' Telephone Company in Leesburg, Alabama and were demonstrated to several telephone companies. The original and historic working models are still in the possession of Paraskevakos.

Forerunners

IBM Simon and charging base (1993)
The first mobile phone to incorporate PDA features was an IBM prototype developed in 1992 and demonstrated that year at the COMDEX computer industry trade show. A refined version of the product was marketed to consumers in 1994 by BellSouth under the name Simon Personal Communicator. The Simon was the first device that can be properly referred to as a "smartphone", even though that term was not yet coined. In addition to its ability to make and receive cellular phone calls, Simon was also able to send and receive faxes and e-mails and included several other apps like address book, calendar, appointment scheduler, calculator, world time clock, and note pad through its touch screen display. Simon is the first smartphone to be incorporated with the features of a PDA
The term "smart phone" appeared in print in 1995, for describing AT&T's "PhoneWriter(TM) Communicator" as a "smart phone".

PDAs

In the late 1990s, many mobile phone users carried a separate dedicated PDA device, running early versions of operating systems such as Palm OS, BlackBerry OS or Windows CE/Pocket PC.[1] These operating systems would later evolve into mobile operating systems.
In 1996, Nokia released the Nokia 9000 which combined a PDA based on the GEOS V3.0 operating system from Geoworks with a digital cellular phone based on the Nokia 2110. The two devices were fixed together via a hinge in what became known as a clamshell design. When opened, the display was on the inside top surface and with a physical QWERTY keyboard on the bottom. The personal organizer provided e-mail, calendar, address book, calculator and notebook with text-based web browsing, and the ability to send and receive faxes. When the personal organizer was closed, it could be used as a digital cellular phone.
In June 1999, Qualcomm released a "CDMA Digital PCS Smartphone" with integrated Palm PDA and Internet connectivity, known as the "pdQ Smartphone".
In early 2000, the Ericsson R380 was released by Ericsson Mobile Communications. and was the first device marketed as a "smartphone". It combined the functions of a mobile phone and a personal digital assistant (PDA), supported limited web browsing with a resistive touchscreen utilizing a stylus.
In early 2001, Palm, Inc. introduced the Kyocera 6035, which combined a PDA with a mobile phone and operated on Verizon. It also supported limited web browsing.
Smartphones before Android, iOS, and Blackberry, typically ran on Symbian, which was originally developed by Psion. It was the world's most widely used smartphone operating system until Q4 2010.

Mass adoption

In 1999, the Japanese firm NTT Docomo released the first smartphones to achieve mass adoption within a country. These phones ran on i-mode, which provided data transmission speeds up to 9.6 kbit/s.Unlike future generations of wireless services, NTT Docomo's i-mode used cHTML, a language which restricted some aspects of traditional HTML in favor of increasing data speed for the devices. Limited functionality, small screens and limited bandwidth allowed for phones to maximize the slower data speeds available.
The rise of i-mode helped NTT Docomo accumulate an estimated 40 million subscribers by the end of 2001. It was also ranked first in market capitalization in Japan and second globally. This power would wane in the face of the rise of 3G and new phones with advanced wireless network capabilities.
Outside of Japan smartphones were still a rare feature, although throughout the mid-2000s, devices based on Microsoft's Windows Mobile started to gain high popularity among businessmen and businesswomen in the U.S. The BlackBerry later gained mass adoption in the U.S., which in 2006 popularized the term CrackBerry due to its addictive nature.The company first released its GSM BlackBerry 6210, BlackBerry 6220, & BlackBerry 6230 devices in 2003. Also released was the Blackberry 7730 which featured a color screen.In 2006 and 2007, both operating systems were in a large lead in the North American market, although while BlackBerry was popular among both business people and young people, Windows Mobile was only popular in the former.
These successive waves of phone technology allowed users to email, fax and make traditional calls, making it a useful tool for business travelers. As the Blackberry gained customers, less sophisticated users were attracted to its many communication options.
In Europe, Windows Mobile was never a large player in the market, and BlackBerry didn't make a notable impact in the market until around 2008. Symbian was the most popular smartphone OS in Europe during the mid and late 2000s. This was largely led by Nokia, which has always been a popular brand outside of North America. Initially Nokia's Symbian devices were focused on business, the same way as Windows Mobile and BlackBerry devices at the time. From 2006 onwards, Nokia started to make entertainment-focused smartphones, which were popularized by the Nseries. The N95, for instance, had breakthrough multimedia features for its time, and marked the start of a broader market of smartphones within younger people, and not just business. In Asia (except Japan), the trend was similar to Europe's.
Another company that made a breakthrough was the Palm. Although originally PDAs, Palms later turned into business-focused smartphones, largely competing with BlackBerry and Windows Mobile in the U.S. market, and was less popular in Europe and Asia.
All leaders of the 2000s suffered following the release of the iPhone.

iPhone & Android

In 2007, Apple Inc. introduced the iPhone, one of the first mobile phones to use a multi-touch interface. The iPhone was notable for its use of a large touchscreen for direct finger input as its main means of interaction, instead of a stylus, keyboard, or keypad typical for smartphones at the time. 2008 saw the release of the first phone to use Android called the HTC Dream (also known as the T-Mobile G1). Android is an open-source platform founded by Andy Rubin and backed by Google. Although Android's adoption was relatively slow at first, it started to gain widespread popularity in 2010, and now dominates the market.
Both of these platforms led to the drop of the previous leading companies. Microsoft, for instance, started a new OS from scratch, in the form of Windows Phone, which is now the third largest OS. Nokia abandoned Symbian and partnered with Microsoft to use Windows Phone on its smartphones. Palm was bought by Hewlett-Packard, turned into webOS, and later demised. BlackBerry also made a new system from scratch, BlackBerry 10.
The iPhone also had a knock-on effect on smartphone form factors. Before 2007 it was common for devices to have a numeric keypad or QWERTY keyboard in either a candybar or sliding form factor. However, by 2010, there were no top-tier smartphones with numeric keypads. As of 2014, BlackBerry Limited – with a 0.6% share of the market in Q4 2013 – is the sole remaining brand of high-end smartphones with physical keyboards.

The future

In 2013, the Fairphone company launched its first "socially ethical" smartphone at the London Design Festival to address concerns regarding the sourcing of materials in the manufacturing.In late 2013, QSAlpha commenced production of a smartphone designed entirely around security, encryption and identity protection.In December 2013, the world's first curved-OLED technology smartphones were introduced to the retail market with the sale of the Samsung Galaxy Round and LG G Flex models.
Foldable OLED smartphones could be as much as a decade away because of the cost of producing them. There is a relatively high failure rate when producing these screens. As little as a speck of dust can ruin a screen during production. Creating a battery that can be folded is another hurdle.Samsung fully foldable phones are expected around 2016 to 2017.
A clear thin layer of crystal glass can be added to small screens like watches and smartphones that make them solar powered. Smartphones could gain 15% more battery life during a typical day. The first smartphones using this technology should arrive in 2015. This screen can also work to receive Li-Fi signals and so can the smartphone camera. The cost of these screens per smartphone is between $2 and $3, much cheaper than most new technology.
Near future smartphones might not have a traditional battery as their sole source of power. Instead, they may pull energy from radio, television, cellular or Wi-Fi signals.
In early 2014, smartphones are beginning to use Quad HD (2K) 2560x1440 on 5.5" screens with up to 534 ppi on devices such as the LG G3 which is a significant improvement over Apple's retina display. Quad HD is used in advanced televisions and computer monitors, but with 110 ppi or less on such larger displays.
In 2014, Wi-Fi will continue to become the primary network for smartphones. As these devices do more and more with data and Wi-Fi becomes more prevalent and easier to connect to, Wi-Fi First smartphones service will start to take off.
Since 2013, water and dustproofing have made their way into mainstream high end smartphones instead of specialist models with the Sony Xperia Z continuing through the Sony Xperia Z2 and also from other manufacturers with the Samsung Galaxy S5.

Mobile operating systems

Android 4.4.2 home screen

Android

Android is an open-source platform founded in October 2003 by Andy Rubin and backed by Google, along with major hardware and software developers (such as Intel, HTC, ARM, Motorola and Samsung) that form the Open Handset Alliance.In October 2008, HTC released the HTC Dream, the first phone to use Android.The software suite included on the phone consists of integration with Google's proprietary applications, such as Maps, Calendar, and Gmail, and a full HTML web browser. Android supports the execution of native applications and third-party apps which are available via Google Play, which launched in October 2008 as Android Market. By Q4 2010, Android became the best-selling smartphone platform.
The original iPhone (2007)

iOS

Main article: iOS
In 2007, Apple Inc. introduced the iPhone, one of the first mobile phones to use a multi-touch interface. The iPhone was notable for its use of a large touchscreen for direct finger input as its main means of interaction, instead of a stylus, keyboard, or keypad as typical for smartphones at the time. In July 2008, Apple introduced its second generation iPhone with a much lower list price and 3G support. Simultaneously, they introduced the App Store, which allowed any iPhone to install third-party native applications. Featuring over 500 applications at launch, the App Store eventually achieved 1 billion downloads in the first year, and 15 billion by 2011.

Bada

Main article: Bada
The Bada operating system for smartphones was announced by Samsung in November 2009.[4The first Bada-based phone was the Samsung Wave S8500, released in June 2010.[48][49][50] Samsung shipped 4.5 million phones running Bada in Q2 of 2011.[51] In 2013, Bada merged with a similar platform called Tizen.
BlackBerry Curve 8900 (2008)

BlackBerry

Main article: BlackBerry
In 1999, RIM released its first BlackBerry devices, providing secure real-time push-email communications on wireless devices. Services such as BlackBerry Messenger provide the integration of all communications into a single inbox. There are 80 million active BlackBerry service subscribers and the 200 millionth BlackBerry smartphone was shipped in September 2012.[52] Most recently, RIM has undergone a platform transition, changing its name to BlackBerry and making new devices on a new platform named "BlackBerry 10."[53]

Firefox OS

Main article: Firefox OS
Firefox OS (originally called the boot to gecko project) was demonstrated by Mozilla in February 2012. It was designed to have a complete community based alternative system for mobile devices, using open standards and HTML5 applications. The first commercially available Firefox OS phones were ZTE Open and Alcatel One Touch Fire. As of 2014 more companies have partnered with Mozilla including Panasonic (which is making a smart TV with Firefox OS) and Sony.[54]

Palm OS

Palm Treo 650 (2004)
Main article: Palm OS
In late 2001, Handspring launched their own Springboard GSM phone module with limIn. Early 2002, Handspring released the Palm OS Treo smartphone with both a touch screen and a full keyboard. The Treo had wireless web browsing, email, calendar, a contact organizer and mobile third-party applications that could be downloaded or synced with a computer.[55] Handspring was soon acquired by Palm, which released the Treo 600 and continued, though the series eventually took on Windows Mobile. After buying Palm, Inc, in 2011 Hewlett-Packard (HP) finally discontinued its smartphones and tablets production using webOS which is initial developed by Palm, Inc.[56]

Sailfish OS

Main article: Sailfish OS
The Sailfish OS is based on the Linux kernel and Mer.[57] Additionally Sailfish OS includes a partially or completely proprietary multi-tasking user interface programmed by Jolla. This user interface differentiate Jolla smartphones from others.[58] Sailfish OS is intended to be a system made by many of the MeeGo team, which left Nokia to form Jolla, utilizing funding from Nokia's "Bridge" program which helps establish and support start-up companies formed by ex-Nokia employees.[59][60][61]
Nokia N8 (2010)

Symbian

Main article: Symbian
HTC Kaiser (2009)
Symbian was originally developed by Psion as EPOC32. It was the world's most widely used smartphone operating system until Q4 2010, though the platform never gained popularity or widespread awareness in the U.S., as it did in Europe and Asia. The first Symbian phone, the touchscreen Ericsson R380 Smartphone, was released in 2000,[62][63] and was the first device marketed as a "smartphone".[64] It combined a PDA with a mobile phone.[65] In February 2011, Nokia announced that it would replace Symbian with Windows Phone as the operating system on all of its future smartphones, with the platform getting abandoned throughout the following few years.[66]

Tizen

Main article: Tizen
Tizen is a Linux-based operating system for devices, including smartphones, tablets, in-vehicle infotainment (IVI) devices, smart TVs, laptops and smart cameras. Tizen is a project within the Linux Foundation and is governed by a Technical Steering Group (TSG) composed of Samsung and Intel among others.
In April 2014, Samsung released the Samsung Gear 2 and the Gear 2 Neo, running Tizen.[67]

Windows Phone

Main article: Windows Phone
In February 2010, Microsoft unveiled Windows Phone 7 with a User Interface inspired by Microsoft's "Metro Design Language", to replace Windows Mobile. Windows Phone 7 integrates with Microsoft services such as Microsoft SkyDrive, Office, Xbox and Bing, as well as non-Microsoft services such as Facebook, Twitter and Google accounts. This software platform runs the Microsoft Mobile smartphones, and has received some positive reception from the technology press and been praised for its uniqueness and differentiation.[68][69][70]

Windows Mobile

Main article: Windows Mobile
Windows Mobile was based on the Windows CE kernel and first appeared as the Pocket PC 2000 operating system. Throughout its lifespan, the operating system was available in both touchscreen and non-touchscreen formats. It was supplied with a suite of applications developed with the Microsoft Windows API and was designed to have features and appearance somewhat similar to desktop versions of Windows. Third parties could develop software for Windows Mobile with no restrictions imposed by Microsoft. Software applications were eventually purchasable from Windows Marketplace for Mobile during the service's brief lifespan.

Application stores

Store 2010 (millions U.S.)[71]
Apple App Store $1782
BlackBerry App World $165
Nokia Ovi Store $105
Google Play $102
Total $2155
The introduction of Apple's App Store for the iPhone and iPod Touch in July 2008 popularized manufacturer-hosted online distribution for third-party applications (software, computer programs) focused on a single platform. Up until that point, smartphone application distribution depended on third-party sources providing applications for multiple platforms, such as GetJar, Handango, Handmark, and PocketGear.
Following the success of the App Store, other smartphone manufacturers launched application stores, such as Google's Android Market in October 2008 and RIM's BlackBerry App World in April 2009.

Market share

Xperia Play, launched in 2011 is a smartphone targeted for gaming.

Smartphone usage

In the third quarter of 2012, one billion smartphones were in use worldwide.[72] Global smartphone sales surpassed the sales figures for features phones in early 2013.[73] As of 2013, 65 percent U.S. mobile consumers own smartphones.[74] The European mobile device market as of 2013 is 860 million.[75] In China, smartphones represented more than half of all handset shipments in the second quarter of 2012.[76]
As of November 2011, 27% of all photographs were taken with camera-equipped smartphones.[77] A study conducted in September 2012 concluded that 4 out of 5 smartphone owners use the device to shop.[78] Another study conducted in June 2013 concluded that 56% of American adults now owned a smartphone of some kind. Android and iPhone owners account for half of the cell phone user population. Higher income adults and those under age 35 lead the way when it comes to smartphone ownership.[79]
Worldwide shipments of smartphones topped 1 billion units in 2013 (up 38% from 2012's 725 million) while comprising a 55% share of the mobile phone market in 2013 (up from 42% in 2012).[80]

By manufacturer

Samsung smartphones with Android OS
In 2013, Samsung had 31.3 percent shipment market share, a slight increase from 30.3 percent in 2012, while Apple was at 15.3 percent, a decrease from 18.7 percent in 2012. Huawei, LG and Lenovo were at about 5 percent each, significantly better than 2012 figures, while others had about 40 percent, the same as the previous years figure. Only Apple lost market share, although their shipment volume still increased by 12.9 percent; the rest had significant increases in shipment volumes of 36 to 92 percent.[81] In Q1 of 2014, Samsung had a 31% share and Apple had 16%.[82]

By operating system

The market has been dominated by the Android operating system since 2010. Android's market share (measured by units shipment) rose from 33.2% in Q4 2011 to 78.1% of the market in Q4 2013. Apple managed to oscillate their market share between 15% to 20.9% during the same period. BlackBerry's market share fell from 14.3% in Q4 2011 to 0.6% in Q4 2013. MS Windows Mobile market share rose from 1.5% to 3% during the same time frame.[28]
As of the end of Q3 2013, Android was the most popular operating system, with a 81.9% market share, followed by iOS with 12.1%, Windows Phone with 3.6% and BlackBerry with 1.8%.[83][84]

Historical sales figures (in millions of units)

Year Android (Google) BlackBerry (former RIM, now Blackberry) iOS (Apple) Linux (other than Android) Palm/WebOS (Palm/HP) Symbian (Nokia) Windows Mobile/Phone (Microsoft) Bada (Samsung) Other
2007[85]
11.77 3.3 11.76 1.76 77.68 14.7

2008[85]
23.15 11.42 11.26 2.51 72.93 16.5

2009[86] 6.8 34.35 24.89 8.13 1.19 80.88 15.03

2010[87] 67.22 47.45 46.6

111.58 12.38

2011[88] 219.52 51.54 89.26

93.41 8.77 9.6 14.24
2012[89] 451.62 34.21 130.13


16.94 15.9 47.20
2013[89] 758.72 18.61 150.79


30.84
8.82

Issues

Battery life

A high-capacity portable battery charger
Compared to current generation non-smartphones, smartphone's battery life has generally been poor which has become a significant drain on customer satisfaction.[90][91][92]

Environmental

Obtaining the resources required to create smartphones involves the mining of minerals such as coltan, which are toxic to humans and wildlife.[93] Other raw materials, such as oils, copper, plastics, and solvents, have the potential to contaminate both the soil and groundwater.[93] Smartphones also contain toxic chemicals such as lead, bromine, chlorine, mercury, and cadmium.[94]
The improper recycling of used smartphones damages the environment.[95] Mobile phones can contain dangerous chemicals such as antimony, cadmium, copper, lead, arsenic, nickel and zinc,[93] which can run off into surrounding water bodies or seep into soil contaminating wildlife and drinking water.[96]

Worker conditions

The capacitors in electronics use minerals mined in developing countries. Mines in Rwanda, for example, have been associated with human rights and labor rights violations.[97] Workers, including children, have been forced to work at gunpoint while mining for smartphone materials.[97]
The electronics soldering in smartphones require tin, 30% of which comes from the Indonesian islands of Bangka and Belitung. The tin extraction process has been identified as environmentally destructive and, as of September 2013, children are employed in hazardous conditions to extract tin.[98]

Social

Main article: Smartphone addiction
A University of Southern California study found that the unprotected adolescent sexual activity was more common amongst owners of smartphones.[99] A study conducted by the Rensselaer Polytechnic Institute's (RPI) Lighting Research Center (LRC) concluded that smartphones, or any backlit devices, can seriously affect sleep cycles.

Legal

Main article: Smartphone wars
A "patent war" between Samsung and Apple started when the latter claimed that the original Galaxy S Android phone copied the interface—and possibly the hardware—of Apple's iOS for the iPhone 3GS.
Main article: Mobile medical apps
With the raise in number of mobile medical apps in the market place, government regulatory agencies raised concerns on the safety of the use of such applications. These concerns were transformed into regulation initiatives world wide with the aim of safeguarding users from untrusted medical advice.

Security

Smartphone malware is more easily distributed through application stores that have minimal or no security mechanisms. Often malware is hidden in pirated versions of legitimate apps, which are then distributed through 3rd party app stores. Malware risk also comes from what's known as an "update attack", where a legitimate application is later changed to include a malware component, which users then install when they are notified that the app has been updated.
One out of three robberies involve the theft of a mobile phone. An online petition urging that smartphone makers to install kill switches in their devices is underway.
In order to minimize the chances of being a victim of theft of mobile devices, there have been several apps created to help those out that may be in a dangerous situation. There are now apps that may aid in personal security by providing immediate assistance.

Disturbing sleep

Using smartphones late at night can disturb sleep due to the bright screen light affecting melatonin levels and sleep cycles.



Source : http://en.wikipedia.org/wiki/Smartphone 

Wednesday 24 September 2014

Play Station 4 Destiny Edition !

PlayStation 4 Destiny Bundle Edition

Edition: Destiny Bundle

PlayStation 4 Destiny Bundle

                            

 

 The Best Place to Play

PlayStation 4 is the best place to play with dynamic, connected gaming, powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combining unparalleled content, immersive gaming experiences, all of your favorite digital entertainment apps, and PlayStation exclusives, PS4 centers on gamers, enabling them to play when, where and how they want. PS4 enables the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs.
What's in the Box
  • PlayStation 4 System (Glacier White)
  • DualShock 4 Wireless Controller (Glacier White)
  • Destiny PlayStation 4 Bundle Edition
  • 30-Day PlayStation Plus Trial
  • HDMI Cable
  • Power Cable
  • Wired Mono Headset
  • USB Charging Cable
Gamer Focused, Developer Inspired
The PS4 system focuses on the gamer, ensuring that the very best games and the most immersive experiences are possible on the platform. The PS4 system enables the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs. The PS4 system is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art 1.84 TFLOPS graphics processor with 8 GB of ultra-fast GDDR5 unified system memory, easing game creation and increasing the richness of content achievable on the platform. The end result is new games with rich, high-fidelity graphics and deeply immersive experiences.
Insert Alt Text here
 
 
 
 
 
 
 
 
Personalized, Curated Content
The PS4 system has the ability to learn about your preferences. It will learn your likes and dislikes, allowing you to discover content pre-loaded and ready to go on your console in your favorite game genres or by your favorite creators. Players also can look over game-related information shared by friends, view friends’ gameplay with ease, or obtain information about recommended content, including games, TV shows and movies.
Personalized content
 
 
 
 
 
 
 
 
DualShock 4 Controller
DualShock 4 features new innovations to deliver more immersive gaming experiences, including a highly sensitive six-axis sensor as well as a touch pad located on the top of the controller, which offers gamers completely new ways to play and interact with games.
Shared Game Experiences
Engage in endless personal challenges with your community and share your epic triumphs with the press of a button. Simply hit the SHARE button on the controller, scan through the last few minutes of gameplay, tag it and return to the game—the video uploads as you play. The PS4 system also enhances social spectating by enabling you to broadcast your gameplay in real-time.
SHARE Button
 
 
 
 
 
 
 
Remote Play
Remote Play on the PS4 system fully unlocks the PlayStation Vita System's potential, making it the ultimate companion device. With the PS Vita system, gamers will be able to seamlessly play a range of PS4 titles on the beautiful 5-inch display over Wi-Fi access points in a local area network.
Remote Play with PlayStation Vita
 
 
 
 
 
 
 
 
SHAREfactory App for PlayStation 4
The SHAREfactory app offers easy video-editing tools and effects to let you share your greatest moments, your way. Effortlessly combine, personalize, and share your favorite game footage with commentary, music, themes, and more.

SHAREfactory App for PS4PlayStation Plus
PlayStation Plus
Built to bring games and gamers together and fuel the next generation of gaming, PlayStation Plus helps you discover a world of exceptional gaming experiences. PlayStation Plus is a membership service that takes your gaming experience to the next level. Each month members receive an Instant Game Collection of top rated blockbuster and innovative Indie games, which they can download direct to their console.
PlayStation Plus gives you exclusive access to a diverse range of immersive online multiplayer experiences to suit all players' tastes, from Killzone Shadow Fall to DriveClub, Watch_Dogs and Destiny. Play and chat with your friends and a community of like-minded gamers from all over the world who love the same games as you do.
One payment gives you access to PlayStation Plus on your PlayStation 4, PlayStation 3 and PlayStation Vita systems, so current members on PlayStation 3 or PlayStation Vita can carry their subscription over to PS4 or use it across all their systems at no additional cost.

Product Description

The ultimate Destiny experience is only on PlayStation.
With the Destiny PlayStation 4 Bundle, always lead the charge with exclusive multiplayer maps, strike missions, and the expanded arsenal needed to truly become legend.

In Destiny, you are a Guardian of the last city on Earth. Join with friends to form a Fire Team and explore the ancient ruins of the solar system - from the red dunes of Mars to the lush jungles of Venus. Face off against Earths enemies in cooperative Strike Missions and challenge other Guardians in competitive arenas. Personalize and upgrade every aspect of how you look and fight with a nearly limitless combination of armor, weapons, and visual customizations.
Greatness Awaits.

Tuesday 23 September 2014

LG G3 Verizon 4G LTE

Stay Captivated


With a Quad HD IPS display, a camera that uses a laser to focus and the best network and coverage, the LG G3 is the ultimate in simple and smart technology.
  

Quadruple Your HD Viewing Quality

Enjoy a crisp viewing experience on the LG G3’s 5.5-inch Quad HD IPS display, which provides incredibly sharp details and clarity at four times the resolution of HD displays.
                          

Focus Your Pictures with a Laser

Capture every priceless moment with the ultra fast laser auto focus feature. A laser measures the distance between you and your subject, giving you high-quality photos-even in low light from the 13-megapixel camera. Optical Image Stabilization reduces blurry photos that result from shaking.

Connect with 4G LTE and XLTE

The LG G3 is XLTE Ready, so you can take advantage of the latest advancement to America’s largest and most reliable 4G LTE network. With double the 4G LTE bandwidth in cities coast to coast, you can stream, share and do more.

Simple and Smart


Mobile tech should be easy to use but intelligent and innovative, too. The LG G3 stands out, with features that simplify your life and add value to your day.
  

Type Accurately with a Smart Keyboard

The LG G3’s Smart Keyboard makes typing easy, fast and accurate. The virtual keyboard offers adjustable height, so it’s comfortable and tailored to you. Use simple gestures to complete and move words.

Meet Your Virtual Personal Assistant

Smart Notice offers suggestions before you even know to ask. Get recommendations based on the time, your location, events, status of your phone and behavior. For example, get reminders to return missed calls or learn when your office Wi-Fi is in range.

Check Up On Your Health

Track your wellness with the LG Health app. The LG G3 automatically records activities on a 24-hour timeline such as walking, running and cycling. You can also manually record adventures such as hiking and inline skating.

Secure Your Info


From an easy-to-use unlock code to a hidden area for your content, the LG G3 offers peace of mind when you want to keep your phone and media secure.
  

Secure LG G3 with a Customizable Code

Secure the smartphone with a code that is simple to set and easy to access with one hand. KNOCK Code™ lets you wake and unlock your phone with a customized knocking pattern of three to eight taps. The customizable security feature rivals fingerprint sensors.

Hide Media in Secret Storage

Safely store photos and documents on the LG G3 using Content Lock. From your Home screen, pinch to clear the display, then enter your personal code. Media that was previously hidden can now be seen. It’s a great way to keep things private when sharing the phone.

Samsung GALAXY S5 +Verizon Wireless

What's New on SAMSUNG GALAXY S5 Verizon 4G LTE

 Powered with Innovation


Stunning. Innovative. Simply inspired. No matter how you describe the Samsung Galaxy S 5, it’s how the technology truly impacts your life that makes it so brilliant.

Use a Big, Bold Display

Samsung has put everything it knows about HDTV on brilliant display with the 5.1-inch Full HD Super AMOLED® screen on the Galaxy S5. Movies come to life as they were meant to be seen. Enjoy rich colors, dark shadows and fast response times.
                         

 

 

 Maximize Power When You Need it Most

Conserve your battery when it’s running low. Use the Ultra Power Saving Mode to turn the Galaxy S 5 screen to black and white and shut off nonessential apps, so you get the maximum battery life.

Secure The Phone with Your Fingerprint

Unlock the Galaxy S5 with the touch of your finger. Quickly access your work and unlock your device—all without entering a password. Accessing your phone has never been easier.

Take Shots Like a Pro


Capture moments as they happen with the only camera you’ll ever need. The 16-megapixel camera shoots in an instant. Edit, enhance and share pictures and video right from the smartphone.

Catch the Action

The fast autofocus makes it easy to frame and take split-second shots, so you can capture the action before it ends. With Studio, edit and enhance your photos from the phone—you can even tweak a smile to make your picture perfect.

Reproduce Natural Light and Color

Boost the brightness and intensity in your photos and videos by using the advanced High Dynamic Range (HDR) when your subject is shaded or the lighting isn’t quite right. Preview the HDR changes right away so you can make adjustments while you take your shot.

Make Your Photos Stand Out

Highlight a specific person or object in your photos. Use Selective Focus to put a spotlight on what’s important by blurring the background and accentuating the main object—you’ll get a shallow depth of field when you want it from the Galaxy S5.

Perfect Workout Partner


Built for an active life and packed with innovative health features, the Galaxy S 5 tracks your life right down to your heartbeat.

Monitor Your Heartbeat

Give your heart some love with the heart monitor that responds to your touch. Chart heart rate levels before and after you exercise.

Use a Personal Fitness Tracker

Meet your perfect workout partner as you track your steps, challenge friends, earn badges and get on-demand nutrition advice with S Health™.**
**This device and related software is not intended for use in the diagnosis of disease or other conditions, or in the cure, mitigation, treatment or prevention of disease.

Stylish Design Stands Up to Every Day

Form and style have never been more functional. Dustproof and water-resistant, the Galaxy S5 is made for action, whether you’re running in a light rain or digging in the garden.*
 
*This device has been tested and received an IP (Ingress Protection) rating of IP67, which tests for dust intrusion and for water submersion up to 1 meter for up to 30 minutes. Not shockproof. Covers must be tightly closed.